#ifndef __SCREENMANAGER_H__
#define __SCREENMANAGER_H__
#include "../Defines.h"
#include "GameObject.h"
class ScreenManager
{
public:
	ScreenManager();
	~ScreenManager();

	GameObject*		m_objs[MAX_GAME_OBJECT];
	void registerObjectForRendering(GameObject* obj);
	void DrawAll();

	int m_numObject;
};
#endif